---
product_id: 1660975
title: "Two Worlds Collector's Edition -Xbox 360"
brand: "southpeak"
price: "SAR 521"
currency: SAR
in_stock: true
reviews_count: 9
category: "Southpeak"
url: https://www.desertcart.com.sa/products/1660975-two-worlds-collectors-edition-xbox-360
store_origin: SA
region: Saudi Arabia
---

# Holographic Slipcase 2 Disc Edition RPG Book & Dice Two Worlds Collector's Edition -Xbox 360

**Brand:** southpeak
**Price:** SAR 521
**Availability:** ✅ In Stock

## Summary

> 🎉 Level Up Your Collection with Two Worlds!

## Quick Answers

- **What is this?** Two Worlds Collector's Edition -Xbox 360 by southpeak
- **How much does it cost?** SAR 521 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.sa](https://www.desertcart.com.sa/products/1660975-two-worlds-collectors-edition-xbox-360)

## Best For

- southpeak enthusiasts

## Why This Product

- Trusted southpeak brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Bonus Content Galore:** Enjoy exclusive music and video content that enhances your gameplay.
- • **RPG Essentials Included:** Get immersed with a pen and paper RPG book and dice for ultimate fantasy fun.
- • **Unleash Your Inner Gamer:** Dive into a 2-disc collector's edition that elevates your gaming experience.
- • **Limited Edition Must-Have:** Join the elite circle of collectors with this unique offering.
- • **Stunning Holographic Packaging:** Show off your collection with a mesmerizing slipcase that dazzles.

## Overview

The Two Worlds Collector's Edition for Xbox 360 features a 2-disc set housed in a stunning holographic slipcase, complete with bonus music and video content, as well as a pen and paper RPG book and dice for an immersive gaming experience.

## Description

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals. However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul  Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?

Review: Flawed but still playable. - Firstly, don't buy Two Worlds for the online play. It's horribly laggy and has many other issues. Still, the one-player game is actually quite good. There's a bit of a learning curve, but stick with it and you'll start to have fun. It plays like an old-school PC RPG, maybe even a bit like Diablo. There's a ton of great loot and a huge world to explore. The graphics and voice acting could definitely be better, but the gameplay is what counts. Some people just can't get past the chunky graphics though. You might want to rent before you buy.
Review: HA HA - This game is SOOOO bad, but if oblivion had not been made this game would be SO bad, I still enjoy it and all of its problems plus get use to hearing the word taint a lot LOL. I would tell everyone to buy it and when Two worlds II comes out BOOM I'm getting it. I will support this franchise just because they know how bad the game was but knowing this the game has everything going for it.

## Features

- 2 Disc edition with holographic slipcase packaging
- Bonus Music and Video content
- Pen and Paper Fantasy RPG Book with dice

## Images

![Two Worlds Collector's Edition -Xbox 360 - Image 1](https://m.media-amazon.com/images/I/918TAt7lpbL.jpg)

## Customer Reviews

### ⭐⭐⭐ Flawed but still playable.
*by P***O on November 2, 2007*

Firstly, don't buy Two Worlds for the online play. It's horribly laggy and has many other issues. Still, the one-player game is actually quite good. There's a bit of a learning curve, but stick with it and you'll start to have fun. It plays like an old-school PC RPG, maybe even a bit like Diablo. There's a ton of great loot and a huge world to explore. The graphics and voice acting could definitely be better, but the gameplay is what counts. Some people just can't get past the chunky graphics though. You might want to rent before you buy.

### ⭐⭐⭐⭐⭐ HA HA
*by W***S on March 29, 2013*

This game is SOOOO bad, but if oblivion had not been made this game would be SO bad, I still enjoy it and all of its problems plus get use to hearing the word taint a lot LOL. I would tell everyone to buy it and when Two worlds II comes out BOOM I'm getting it. I will support this franchise just because they know how bad the game was but knowing this the game has everything going for it.

### ⭐⭐ Good way to pass the time, but VERY misleading.
*by O***E on September 17, 2007*

I waited and waited AND waited some more for this game to arrive. After logging 220 plus hours with Oblivion, games after that just didn't hold much appeal for me. So, I had some very high hopes (as did many of us) for Two Worlds. For all the release delays this game offered us, it's engine was a buggy mess. The graphics were very poor, mostly they seemed to have a very jagged appearance reminiscent of older,low polygon count games. Many of the light effects were VERY obnoxious. Flames looked very unrealistic, light gradients were very mis-colored. Example; you would be walking through a otherwise dark cave, when suddenly the passage is a light blue color. No blue flames indicating the presence of supernatural activity, nothing. Just blue. Shadows were very jagged looking as well. At times the shadows of a tree would make me wonder if I was interacting with some "Thing" instead of a shadow. Water was like a wobbly mirror. One of the most annoying and near laughable features in the game was the "Inability" to control a horse. I soon discovered that wasting earned skill points points on my horse riding skills was...well a waist. If you had to stray from the beaten path, what so ever, your mighty stead was bound to get completely immobilized by a shrub or tree. Slight embankments and hill sides were also a major "No-No" for our stead. I can't imagine what the team involved in the actual design of the horse in Two Worlds, was thinking. I'm thinking malt liquor and bong-hits were the sole inspiration for this one. Next was the (Now Legendary) horrific voice acting. The voice actors themselves sounded as if they had to perform nude in front of a stadium of giggling onlookers. VERY UNCOMFORTABLE SOUNDING. Not only did the characters sound scared, but there was simply not enough variety in the actual voices. You could speak to a close group of three people who all shared the exact same voice and greeting. The A. I. was very funny. Very bad, but at least it made you laugh. For instance, I could interact with a character who absolutely hated my character and made it known by cursing and threating me. However, as soon as the interaction was over they would say in a totally different voice; Grand Day! Or Greetings Tall One! Or A Fine Day Indeed! The menu looked a lot like the old Diablo menue system, right down to the barely readable fonts. It wasn't until my wife and I bought a HD t.v. that I could even read what some the menu items or instructions said. The travel log was the worst I have EVER seen. It's crammed way over to the right side of the menu screen and written in tiny, black letters with some words being separated by an entire line width. It was absolute torture to try and follow. The title music was also the cheesiest music I have heard in a long, long time. Anyone here remember that old song called "A total eclipse of the heart" by Bonnie Tyler? It sounded like that but with some generic, wannabe operatic woman singing. The in-game music was very unbalanced as well. It was either very quiet or VERY LOUD, so adjusting it in the controls menu was pointless. Not to mention, most of the time the music itself (When you could hear it) didn't fit the situation. Now there were (Believe it or not) some redeeming qualities to the game. combining similar weapons to make a more powerful version was great. I had some massive sword called the Dragons Jawbone, that had a slashing power of over 3000. Basically I had a one hit wonder. One hit and most everything went flying across the screen and laid on the ground twitching . That was pretty satisfying. Creating you own spells and so forth could have been cooler if you had some sort of guide to help you. Since you didn't, it was more or less a way to make room in your inventory or power up magical attributes for a weapon. Mostly it was just cumbersome. I beat the game without ever really using any magic. I threw a few fire balls but why bother when you can smash the tar out of anything with a giant jaw bone? lol The Bow was great to. Once you got your skill level with the bow up to ten and it's damage abilities really high, you could wipe out an entire Orc Camp with it, no problem. Sadly though, the game just ends up being a decent way to relax before bed, cracking Orc skulls and flinging Bandits into the weeds is alway's a joy. For $60.00 to $70.00 though, it's just not worth it. Rent it, borrow it or wait until it's in the clearance bin. Whatever you do though, don't waste your money on a brand new copy and especially the Collectors Edition.

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*Product available on Desertcart Saudi Arabia*
*Store origin: SA*
*Last updated: 2026-06-03*